@startuml
sprite $pepper_hot [48x48/16] {
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}


!define FA6_PEPPER_HOT(_alias) ENTITY(rectangle,black,pepper_hot,_alias,FA6 PEPPER_HOT)
!define FA6_PEPPER_HOT(_alias, _label) ENTITY(rectangle,black,pepper_hot,_label, _alias,FA6 PEPPER_HOT)
!define FA6_PEPPER_HOT(_alias, _label, _shape) ENTITY(_shape,black,pepper_hot,_label, _alias,FA6 PEPPER_HOT)
!define FA6_PEPPER_HOT(_alias, _label, _shape, _color) ENTITY(_shape,_color,pepper_hot,_label, _alias,FA6 PEPPER_HOT)
skinparam folderBackgroundColor<<FA6 PEPPER_HOT>> White
@enduml